The legacy of Magic

Sewer Rats!


Pirate Solomon Duress and the Dragonborn Paladin Balasar made port in Creastol, the capitol of Zinia. This town is the biggest settlement among the isles. (about 1/3rd the size bigger than water deep). Upon landing, Duress made way into the city to find Fen the Red, his contact to sell fine alcohol too. Upon entering Fen’s tavern, The two companions noticed that it was empty. It seemed as if the patrons left in quite a hurry. Upon discovering claw marks, these two investigated the basement, and found the grating to the sewer had been chewed away by rats.

Fen was found behind the bar, bitten and plagued. Balasar healed Fen’s disease, and they moved on to clearing out the inn. After the inn was cleared, Duress and his companion relocated to the local Hospice, where it was discovered that Duress had been bitten, and caught the blight. The hospice summoned a Cleric, who then cured Fen and Duress of their ailments.

Later that even, while sharing A whale of a Tale with a bar full of sailors, Fen and the (now) gang were told that they could not leave the city until the blight had been stopped. The crew of the Red Gale found the blight had a pattern, and followed it into the sewers. They were ambushed by a few rats, but had no problem dealing with the threat. Some time later, they discovered the rats nest below the castles secondary food storage, and convinced the local authorities to burn the building down, after burning out the nest below.

Duress was then invited to have dinner with the high cleric of this city, and was then taken to the palace to discuss the contents of a Journal he found. He has been asked to help, but in a more round about way, and knows that should his ship venture to these areas where Phargoll may be, he will be well rewarded for his deeds of heroism.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.